High School · 30 classes

Mathematics - Algebra

Each class is a short animated explainer with narration, plus quick checks, an interactive, and a mastery quiz — at a college-prep level. Your progress saves automatically.

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01
What is algebra — and why do we use letters instead of numbers?
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02
Variables, Expressions, and the Art of Simplification
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03
Solving One- and Two-Step Equations
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04
Inequalities — When Answers Are Ranges
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05
The Coordinate Plane — Mapping Algebra onto Geometry
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06
Slope — The Algebra of Steepness
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Writing Linear Equations — Slope-Intercept and Beyond
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Systems of Linear Equations — When Two Lines Meet
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Linear Inequalities and Their Regions
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What Is a Function? Inputs, Outputs, and Rules
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Function Transformations — Shifting, Stretching, Flipping
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Linear vs. Exponential Growth — Which Model Fits?
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Introducing Quadratic Functions and Parabolas
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Factoring Quadratics — Breaking Products Apart
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Completing the Square — Building the Vertex Form
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The Quadratic Formula and the Discriminant
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Quadratic Inequalities and Applications
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Polynomial Operations — Adding, Subtracting, Multiplying
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Polynomial Division and the Remainder Theorem
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Radical Expressions and Rational Exponents
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Rational Expressions — Fractions with Variables
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Exponential Functions — Growth and Decay
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Logarithms — The Inverse of Exponentiation
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Sequences and Series — Patterns That Go On Forever
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Systems of Inequalities — Finding the Feasible Region
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Matrices and Linear Systems — Organizing Information in Grids
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Complex Numbers — When the Square Root of −1 Is Useful
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28
Absolute Value Equations and Inequalities — Distance on the Number Line
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29
Algebra in Real-World Modeling — Finance, Biology, and Physics
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Algebra Capstone — Using Every Tool in the Toolkit
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See inside a class

Here’s all of Class 1, in full.

Every class is 13 cards · narrated film + illustration · 2 quick checks · an interactive · a 4-question mastery quiz. Nothing hidden — this is the complete text of What is algebra — and why do we use letters instead of numbers?.

▸ Read the full class — What is algebra — and why do we use letters instead of numbers?

Welcome to algebra. I know what some of you are thinking: why are there letters in my math? What did the alphabet ever do to deserve this? Here is the answer — and by the end of today it will genuinely make sense. Algebra is not arithmetic wearing a disguise. It is a different kind of thinking altogether. Arithmetic asks: what is three times four? Algebra asks: what number, when tripled and increased by five, gives twenty-six? One is computing. The other is reasoning. That shift — from computing a specific answer to reasoning about what an unknown must be — is one of the most powerful ideas humans ever discovered. It is also about twelve hundred years old, and it was invented to solve inheritance disputes in Baghdad. Let us go find out how.

1. What question does arithmetic fail to answer?

If you triple a number and add five and get twenty-six, what is the number? Arithmetic cannot start — there is nothing to compute.

Arithmetic is a powerful tool, but it only works when you already know all the numbers. As soon as one quantity is missing, arithmetic gets stuck. Try this: a merchant sells some sheep. He gets 3 gold coins per sheep and earns 21 gold coins total. How many sheep did he sell? You need a different kind of tool — one that lets you reason about the unknown.

  • Arithmetic: compute 4 × 7 = 28. You know everything going in.
  • Algebra: 3 × ? = 21. One quantity is missing — arithmetic cannot start.
  • This situation — a known pattern, an unknown quantity — is everywhere in real life.
  • Every time you ask "how many?" or "how much?" without already knowing, you need algebra.

2. A variable is not a mystery — it is a placeholder.

The letter x does not mean "unknown." It means "whatever number makes this equation true."

When we write x in an equation, we are not hiding a secret. We are labeling a spot where a specific number belongs — and we are about to figure out which number that is. Think of x like a reserved parking space: the space exists, it has a label, and we are going to find the car that belongs there.

  • x is a variable — a symbol standing in for a number we are looking for.
  • An expression like 2x + 3 is a recipe: double the unknown, then add three.
  • An equation claims two expressions are equal: 2x + 3 = 11.
  • Our job: find which value of x makes the equation a true statement.

3. A mathematician in 9th-century Baghdad invented the word "algebra."

The word "algebra" is Arabic. It comes from "al-jabr," which means "the reunion of broken parts."

In 820 CE, a Persian mathematician named Muhammad ibn Musa al-Khwarizmi wrote a book called Al-Kitab al-mukhtasar fi hisab al-jabr wal-muqabala — roughly, 'The Compendious Book on Calculation by Completion and Balancing.' That book gave us the word algebra, and the word algorithm (from al-Khwarizmi's own name).

  • Al-Khwarizmi lived in Baghdad during the Islamic Golden Age (~800–1200 CE).
  • His book solved linear and quadratic equations using geometric methods.
  • He wrote it to help with practical problems: inheritance law, land division, trade.
  • "Al-jabr" = completing an equation by moving terms. That is literally what we still do.
  • The word "algorithm" comes from the Latin form of his name — his methods were that systematic.

4. An equation is a balance scale. Never tip it.

The equals sign is not a button that produces an answer. It is a claim that two sides weigh the same.

The most important insight in all of algebra is this: an equation is a balance. The left side and the right side are equal. Whatever you do to one side, you must do to the other — or you break the balance, and the equation is no longer true.

  • Equation: left side = right side. Both sides have the same value.
  • Add 5 to both sides: balance maintained. Subtract 5 from both sides: balanced.
  • Multiply both sides by 3: balanced. Divide both sides by 3: balanced.
  • The goal: isolate x on one side by doing the same operation to both sides.
  • Every step is a legal move. Illegal moves break the balance and give wrong answers.

5. Anatomy of an equation: 2x + 3 = 11

Every part of an equation has a name and a role. Once you know them, nothing looks cryptic again.

Let us dissect the equation two x plus three equals eleven, piece by piece, so nothing looks mysterious again. The two in front of x is called the coefficient — it is the number that multiplies the variable. It tells you: take x, and double it. The x itself is the variable — the placeholder for the number we are hunting. Together, two x is a term: coefficient times variable, traveling as a unit. The plus sign connects our terms. The three is a constant — a plain number with no variable attached. It just sits there, adding three to whatever two x is. The equals sign is the pivot of the whole thing: it is claiming that the expression on the left, whatever it evaluates to, is exactly the same as eleven on the right. Now solving: we want x alone. Subtract three from both sides — two x equals eight. Divide both sides by two — x equals four. Check: two times four plus three is eleven. Correct. Every equation you will ever see in algebra is built from these same ingredients.

6. Three properties that make algebra work every time.

Algebra is not a bag of tricks. It is three logical rules, applied repeatedly.

All of algebra rests on a small number of properties — rules about how numbers behave that have been true since numbers existed. You have been using these since primary school. Now they get names.

  • Commutative: a + b = b + a, and a × b = b × a. Order does not matter for adding or multiplying.
  • Associative: (a + b) + c = a + (b + c). Grouping does not matter for adding or multiplying.
  • Distributive: a(b + c) = ab + ac. Multiplying by a sum is the same as multiplying each part separately.
  • These three properties, plus the balance rule, are enough to solve any equation you will see in this course.

7. Solving 3x − 7 = 14, step by step.

Every step is one legal balance move. Watch the scale stay level throughout.

Let us walk through a complete worked example from start to finish: three x minus seven equals fourteen. This is the kind of equation that trips people up if they try to do it by feel, but it is completely mechanical if you follow the balance rule. Our goal is to get x by itself on one side. Step one: the minus seven is in the way. To get rid of it, we add seven to both sides — because adding seven undoes subtracting seven. Left side: three x minus seven plus seven equals three x. Right side: fourteen plus seven equals twenty-one. So now we have three x equals twenty-one. The scale is still balanced. Step two: x is being multiplied by three. To get rid of that, we divide both sides by three. Left side: three x divided by three equals x. Right side: twenty-one divided by three equals seven. So x equals seven. Always check: plug seven back into the original equation. Three times seven minus seven equals twenty-one minus seven equals fourteen. Correct. That check is not optional — it is the proof that you found the right answer.

8. What algebra cannot tell you.

Algebra finds the answer that satisfies the equation. It cannot tell you whether the equation itself describes reality.

Algebra is a tool for reasoning within a model. But the model — the equation you set up — has to match the real situation. If it does not, even perfect algebra gives you a useless answer.

  • Algebra solves equations correctly. It does not check whether the equation was right.
  • A negative answer for "number of apples" is algebraically valid but meaningless in reality.
  • An equation can have no solution (contradiction) or infinitely many solutions (identity).
  • Algebra tells you x = 4. It cannot tell you whether you asked the right question.

9. Algebra and arithmetic: two different modes of thinking.

Arithmetic asks "what is the answer?" Algebra asks "what must be true?"

Arithmetic and algebra are not the same subject at different difficulty levels. They are genuinely different ways of thinking about numbers — and understanding the difference helps you know when to use each one.

  • Arithmetic: specific numbers in, specific number out. 4 × 7 = 28.
  • Algebra: a relationship between quantities, some of which are unknown. 4x = 28 → x = 7.
  • Algebra generalizes arithmetic: one algebraic rule covers infinite arithmetic cases.
  • Later mathematics (calculus, statistics, physics) is written in algebra, not arithmetic.

10. The three mistakes that trip everyone up at first.

None of these mistakes are signs of being bad at math. They are all signs of being new to algebra.

Every student starting algebra makes the same three mistakes. The good news: once you know what they are, you can catch yourself making them and correct them.

  • Forgetting to do the same thing to both sides. Fix one side, break the balance.
  • Combining unlike terms: 2x + 3 is NOT 5x. You can only combine terms with the same variable.
  • Sign errors when subtracting: 5 − (−3) = 8, not 2. Two negatives make a positive.
  • Skipping the check step — the one move that would have caught the error.

11. What mathematicians actually use to do algebra.

Professional mathematicians use computer algebra systems. But they cannot set up the problem — that is still human work.

In the real world, no engineer or physicist solves equations by hand when the expressions get complicated. They use software. But the software cannot read the problem, cannot decide what equation to write, and cannot check whether the answer makes sense. That judgment is still human.

  • Desmos (free, web browser) — graphs equations and solves them visually.
  • Wolfram Alpha (free) — type any equation in plain English, get step-by-step solutions.
  • GeoGebra (free) — powerful algebraic and geometric calculator.
  • Python with SymPy (free) — solve equations with code, used by scientists and engineers.
  • Paper and pencil — still the best tool for understanding what you are doing.

12. Five things to do in the next 24 hours.

The best way to make algebra stick is to see it in a real situation before the class ends.

Algebra only becomes real when you catch it hiding in ordinary life. Here are five ways to do that today — none of them require paper, and most take under two minutes.

  • Look at any receipt. The total was computed by algebra: unit price × quantity = subtotal.
  • If you travel 15 minutes at a certain speed, how far did you go? Write the equation d = s × t.
  • Find a situation with a missing number in your day and write the equation for it.
  • Open Desmos and type y = 2x + 3. Watch the line appear. Change 2 and 3, see what changes.
  • Try to solve: 5x + 2 = 27. Write each step on paper. Check your answer.

13. What algebra actually is — in six ideas.

You now know something most people who say they hated algebra never knew: what it is actually for.

Six ideas from today that are worth carrying forward.

  • Algebra is about reasoning with unknown quantities — not just computing known ones.
  • A variable is a placeholder for a specific number, not a permanent mystery.
  • An equation is a balance: whatever you do to one side, do to the other.
  • Algebra was invented in 9th-century Baghdad to solve real legal and trade problems.
  • The three properties (commutative, associative, distributive) underpin everything.
  • Always check your answer by substituting it back into the original equation.

Mastery quiz

  1. Who gave algebra its name, and where did he work?
    • Euclid, in ancient Alexandria
    • Al-Khwarizmi, at the House of Wisdom in Baghdad
    • Pythagoras, on the island of Samos
    • Fibonacci, in medieval Italy
  2. Solving 3x − 7 = 14, what is the correct first step under the balance rule?
    • Divide both sides by 3
    • Add 7 to both sides
    • Subtract 14 from both sides
    • Multiply both sides by 7
  3. In 2x + 3 = 11, the number 2 in front of x is called the:
    • constant
    • coefficient
    • variable
    • exponent
  4. Which of these is one of the three classic mistakes the class warns about?
    • Checking your answer twice
    • Combining unlike terms, like calling 2x + 3 equal to 5x
    • Writing out every single step
    • Using the letter n instead of x
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